Saturday, November 27, 2010
Monday, November 22, 2010
Wednesday, November 10, 2010
Wednesday, November 3, 2010
The Metropolis is 1 System
As metrópoles não são meros sistemas celulares altamente complexos parametrizados numa abordagem "reducionista-mecanicista". Devem ser interpretadas na sua totalidade através de um pensamento sistêmico...
The metropolises are not mere complex cellular systems highly parametrize in “a reductionist-mechanist” boarding. They must be interpreted in its totality through a systemic thought...
Monday, November 1, 2010
Music Architecture
QuartzComposer, Kineme, Independence Free (Yellow Tools), MIDI
Testing for Independence Free Synthesizer (Yellow Tools).
X.Y.Z Coordinates of the 4-colored-points control pitch, delay depth and feedback of Synthesizer.
3D Audio Forms
A short 30 second audio video clip, synced to a GarageBand midi & loop mix of a traditional sitar raga , offline rendered in Quartz Crystal using GL Tools line & point structures.
Essentially an iterated and dynamic structure, transformed & rotated.
Colour shifting and positional & translational computations both fed , partially, be audio data.
The rendered structures were in part the result of some scripting worked upon in a recent Internet chat with offonoll, comparing two means of creating and rendering structures in Quartz Composer using Kineme GL Tools & primitive patches.
The audio used is part of a small excerpt from a series of accompaniments. Work still in development.
Offline rendering of the item required that the queue size be set to a level far higher than that used when rendering live, otherwise the distinctive swirls and loops achieved would have more or less been lost. If run live at such a size then iteration fatigue would have set in far earlier.
Essentially an iterated and dynamic structure, transformed & rotated.
Colour shifting and positional & translational computations both fed , partially, be audio data.
The rendered structures were in part the result of some scripting worked upon in a recent Internet chat with offonoll, comparing two means of creating and rendering structures in Quartz Composer using Kineme GL Tools & primitive patches.
The audio used is part of a small excerpt from a series of accompaniments. Work still in development.
Offline rendering of the item required that the queue size be set to a level far higher than that used when rendering live, otherwise the distinctive swirls and loops achieved would have more or less been lost. If run live at such a size then iteration fatigue would have set in far earlier.
Cube-Tree
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